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Old Aug 25, 2005, 03:30 AM // 03:30   #1
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Default That settles it, time to switch back from Air to Fire

Meteor: lowered Energy cost to 5


Fireball: lowered Energy cost to 10 and recharge time to 7


Chain Lightning: increased cast time to 3 seconds; decreased damage to 10..85; lowered maximum distance between targets

chain lightening was an awesome spell, 3 second cast time is way too long...and my energy management as a pyro would be a lot better now that the costs will be lowered
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Old Aug 25, 2005, 03:35 AM // 03:35   #2
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Huh??
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Old Aug 25, 2005, 03:37 AM // 03:37   #3
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Oh noes, your losing strategy just got nerfed! Run for it!
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Old Aug 25, 2005, 03:41 AM // 03:41   #4
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I decided to switch from being an air elementalist to something useful after I saw protective spirit a lot.
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Old Aug 25, 2005, 05:34 AM // 05:34   #5
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I have no idea where the OP is getting his numbers from. ??
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Old Aug 25, 2005, 05:36 AM // 05:36   #6
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ign.com has a really small article on a couple skill changes.
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Old Aug 25, 2005, 08:35 AM // 08:35   #7
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Can you provide a link please? I can see the interview but there's no specifics in there...
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Old Aug 25, 2005, 08:41 AM // 08:41   #8
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http://pc.ign.com/articles/644/644916p1.html
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Old Aug 25, 2005, 12:53 PM // 12:53   #9
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if the informations are true... "Now when you cast a Spirit, all other allied spirits within the newly cast Spirit's range are destroyed"
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Old Aug 25, 2005, 12:55 PM // 12:55   #10
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Quote:
Originally Posted by Mugon M. Musashi
if the informations are true... "Now when you cast a Spirit, all other allied spirits within the newly cast Spirit's range are destroyed"
It slowly strucks my nerves. Read the whole article and than think about the 2 contradictionary statements about spirits and use common sense and figure yourself what a typo is.
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Old Aug 25, 2005, 02:01 PM // 14:01   #11
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Quote:
Originally Posted by Schorny
It slowly strucks my nerves. Read the whole article and than think about the 2 contradictionary statements about spirits and use common sense and figure yourself what a typo is.
When you try to talk about typos, please use grammar. Otherwise, you just look stupid.

That Spinal Shivers buff is worth looking into...
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Old Aug 25, 2005, 03:20 PM // 15:20   #12
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Quote:
Originally Posted by Donnie
That's it -- time for me to build that E/N Hydromancer.
Yay! The water line isn't mostly useless anymore.
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Old Aug 25, 2005, 03:52 PM // 15:52   #13
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Merry Christmas folks. Guild Wars lives!
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Old Aug 25, 2005, 03:56 PM // 15:56   #14
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Yay lets all celebrate air no longer has 3 big nukes. Now it has 2 and lightning surge is a joke. We should all be proud and dance around. Fire under powered thats a joke. If you're going to reduce the effectiveness that it has on multiple targets, keep the range reduction. Don't completely butcher the skill by adding a 3 second longer increase and reducing the damage. Yay lets all go back to echo fire nuking. Balancing my ass all that accomplished was send a horde of people back to fire.
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Old Aug 25, 2005, 04:03 PM // 16:03   #15
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If you start echo nuking your not going to get anywhere except on dais'.
I thought the second i saw the mod people are going to spring up fire spiking, but really, its still not great.
Ive said (usually to myself) for a while spiking is fairly redundent, prot spirit for a start, but other problems with it exist. With the combined nerf of nr though, no matter what element it is its going to be duel attunement spiking for a while now. Ele elites arent as good as attunement except renewal.
Im thinking ele is now either 1) prot 2) duel attunement 3) smiter
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Old Aug 25, 2005, 04:52 PM // 16:52   #16
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WTF. I switched to air because it doesn't take forever to cast. If this stuff is true, I am going water or earth.
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Old Aug 25, 2005, 07:21 PM // 19:21   #17
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air is nerfed totally. Oh well i switched to earth a long time ago lol. Its good though that they changed the spirits at least though it won't be too hard to spam spirits still.
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Old Aug 25, 2005, 07:41 PM // 19:41   #18
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Quote:
Originally Posted by Slade xTekno
When you try to talk about typos, please use grammar. Otherwise, you just look stupid.

That Spinal Shivers buff is worth looking into...
i've been rocked a few times by a n/w using spinal shivers and a cold sword... looks like we'll be seeing more of that. as for a hydromancer/spinalshiver template... doubt it will be worth it unless you use skills that are insta cast
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Old Aug 25, 2005, 08:05 PM // 20:05   #19
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There are water spells that don't take forever to cast.
and a 3 second chain is still usable. 80 odd damage is still good damage, the spell still has 25% armor pen. Air still has nukes - it will be harder to insta-gank 3 ppl simultaneously with it, though. Meteor coming down to 5 energy and a faster recharge is nice, but I wouldn't take it PvP just yet.
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Old Aug 25, 2005, 08:09 PM // 20:09   #20
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No you read that wrong. It's an additional 3 second cost. 5 Seconds is useless. In that time I could fire off Lightning orb, lightning strike, enervating charge, and lightning javelin. 25% armor penetration is a joke when its only 80 dmg. For the cost, exhaustion, cast time, and junk dmg, it's been trashed.
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